If that happens, press "shift U" and he should return. Be careful when you turn too sharp, "if you have mods to boost turning", make sure your Captain is standing well within the boat or he will fall out.hehehe. Any faster and it would be silly I think. My speed is approx "47 knots" on the Surface and "24 knots" submerged. Go back to SH5/Data/UPCDataGE/UPCCrewdata/SpecialAbilities #6 "Speed Increase" as well as #9 & #10 overcharge diesel and electric. I have found the answer to your speed problems. Be carefull in ports tho, ive sank more then once cuz you move so fast ships cant move outta the way anymore, when using waypoints that is even ran into a friendly taskforce way out at sea while cruzing to a mission.Īgain have fun, was alot of text but if you like the game, this can add some fun Just tried to double that Speed and my max speed is now 32 surfaced and 14 kts submerged, think thats about the max. I ive also edited the date of wich torpedoes are "made" or available ingame even, so atleast can use torps like XI and VII or T11 and T7 as theyr called Tried editing the Subs so i could have more torps, was easy in SH3 and SH4 but still no-go in 5 Hope this helps for someone, alot of fun one can edit from that file only, Aslo things like Range on Sonar, Nightvisual range penalty, as said above Torp damage\speed also lowering the penalties some of the abilities gives, Gun\Flak damage\accuracy and so on. So set it at 1, 1, 1, or 0 hasnt tried that yet. Increases engine speed (in percents) Tho seems theres a max, at 200% ive got about 27-30 Surface and 12-13 Submerged speed.Ĭhanging other abilities are basicly the same, check for the lines i edited, and you'll probably understand what to do, thats the only reason i marked out Morale Cost, this ability doesnt use it, normaly it says MoraleCost = 1, 2, 3 i think Levels= 5 (each has two numbers as stated right under this) or more, thats 100% of the original speed btw.so basicly from the document whats important to notise is: Ive made the parts i've edited bold so you can see what part of each section you will have to concentrate on, Why i only changed the last numbers on that ability is baicly cuz i had gotten the 5th engine speed ability, so no need to "fix" the lower ones, tho i could have ,made em all 100\200. NameDisplayable=Ability-Engines-Speed-Increase-Nameĭescription=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-DescriptionĪbilityType=SurfaceSpeed, SubmergedSpeed increases engine speed (in percents)ĪbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 100, 100ĪbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 200, 200 factor1: 3.7, factor2: 3.45ĪbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4 upc (like those other files in same directory) REMEMBER MAKE A BACKUP OF ORIGINAL BEFORE EDITING ANYTHINGĪND AFTER EDITING RENAME FILE BACK TO. Open it and half way down the document you see the important stuff. To edit the file, rename it to SpecialAbilities.cfg or.txt \Ubisoft\Silent Hunter 5\data\ UPCDataGE\UPCCrewData If you wanna give it a try urself, its not hard, just gotta know basic editing with a cfg document. I can aslo edit the damage % a torpedo does, how fast it is and so on, basicly everything that an ability mods, can be modded. got about 14 now to use Active abilities on, also modded the chef to fill 75% each 2 hours. Ive tried some modding on my game, but all i seem to be able to mod is the Special abilities, wich in my case i edited things like, more Morale Points total.
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